Wednesday, 19 December 2012

Critical Evaluation of our Film



The first aspect of the film I would like to evaluate is the narrative as I think it has led to the fact that we have been able to use any interesting location we want to shoot as the main plot driving factor is the fact that the protagonist keeps touching things and teleporting away from where she is. The portal at the end of each scene has also meant that we had to really challenge ourselves with the long take and I believe this is a good thing, the long take required lots of co-ordination and working together to make sure that the entire sequence went to plan and I had to maintain all of the framing while walking backwards and then some difficult manoeuvres in the middle/end of the take. Also the way we have used colour to alert the audience to imminent danger works well with the cinematography because it allows us to use a wide array of different colours and they are not pointless, I think it really adds to the aesthetics of the film. To be critical of the narrative I would say that it almost makes it too easy for the protagonist to move from place to place therefore not creating much of a challenge in meeting the parameters of the brief. We can easily justify any change of location and not have to show travelling between them although I think this also works very well as we can use this process to show massively contrasting environments.
                The shots that we acquired on the first few shoots in Grindleford were often quite wide/long shots causing some distancing between the protagonist and the audience but it is just such a shame to waste these surroundings by confining them to close ups although on reflection maybe a little more variation would have been good as we got very few close shots. I really like the way we moved through the woods with the background being dominated by different general colours. For example parts of the woods looked more orange and other parts appeared greener due to the type of plant life in the surrounding area. We also had the character in a little blue outfit moving about in the background of the shots which I think worked really well sometimes especially in the long shot with the side of a large hill in shot. The shot is mostly green therefore the antagonist is a long way from the protagonist showing that the peril or ominousness is at its lowest and then when we get into the orange part of the woods she is suddenly very close to the protagonist showing the progression of danger. The way that the whole mood of the shots becomes darker at the tree also shows that it is both magical and dangerous to the audience, I like how this works. We then flashed battery lights off the coins in the tree to create a magical shimmering effect which worked quite well most of the time when we got it right. We also got a really nice wide shot of the tree and kept it in a fixed position for the teleporting shot, with a standoff between the characters although this did highlight a lack of acting that we made the cast do.
                We then filmed the long take section of our film which also happens to be the opening shot of the entire film. This is a moving handheld shot in which I had to walk backwards down a street. The walking backwards without being able to see where I was going caused a small amount of shake and difficulty with framing while moving backwards trying not to fall over or hit a lamp-post. This meant that the framing was not always perfect and the camera would occasionally shake noticeably in most takes that we did and with practice I managed to get this to a minimal amount although it did take an hour or two. To evaluate the finished shot I would say that the complexity of everything that is happening in the shot is really good and I am very pleased with how it turned out as it required a lot of hard work and co-ordination from everybody in the group. The timing was key in all aspects of the shot as I had to move the camera from position to position seamlessly to capture the movement of the people acting in shot and they had to time their reactions and expressions accordingly. The final section of this long take was the most difficult and may also be the undoing of this section of the film if we did not manage to make it work although when playing it back we couldn’t spot any mistakes. Also using handheld to make a perfectly still shot was a risky move and the danger is that this will be noticeable in the final film. We used a battery light in a kind of nod to Pulp Fiction and the glowing briefcase they use, I think this worked really well in the dark alleyway and created a dark and ominous mood. Also I think that the following shot looked really good as Sam performed as strongly as he could in that role, the following seemed really convincing and menacing vastly improving the shot. Also the timing of Lucy looking back and Sam disappearing back into the alleyway worked so well after we had worked out the timing. Also a bit further on when Lucy hides and I step back into a long shot as Sam passes by before moving forward into a tracking shot following Lucy down the alleyway was very hard to get right and took a lot of takes to perfect it. We then had to rotate the shot around the front of Lucy getting a close up of her face lighting up when the bag opens then panning out to a wide shot to finish it off. I think this movement was all quite fluid and smooth which took a lot of practice runs like the rest of the shot. This is the longest amount of time I have ever taken on a single shot but I am really happy with the results as it is so complex with all the movement and using handheld. The bad thing about this take is the transition from a light street to a dark alleyway is quite noticeable as it is one take you cannot change the settings while you are filming. We also had to make sure that the moving shots at the start had a mid/close up of the protagonist and a long shot of the antagonist to make sure that there was no confusion with the audience as to who was the main character in the scene especially since this is the opening shot of the film. You do not really get to learn much about the protagonist in the opening shot but you get the fact that she has taken something and that the people following her want it back.
Looking at the rough cut of our film I would say that the best of the close up shots happen in Grindleford such as the over the shoulder shot of the mirror revealing the person that is following our protagonist and the close up of the cast’s feet walking through orange leaves on the ground. I think the pull focus on the mirror scene is one of my favourite shots of the film because it is so simple but I found it to be really aesthetically pleasing and made use of the surroundings in the woods. The use of these close ups was quite important as we do not have many close up shots of any of the other scenes in the film meaning that to keep some kind of variation it was imperative that we got some closer shots in when we could afford to. Also these shots help draw the audience closer to the protagonist and help them make more of a connection by being physically closer to the character. If I could critique that section of the rough cut I would say that we seem to jump from walking about a little bit too immediately at the strange tree without much in-between, almost as if the tree is literally twenty feet from the doorway. Also the actress does not seem as distressed as I would be if I suddenly appeared in a strange woods after opening a glowing bag, seems to make the story less believable as the reaction is too minute and laid back. I would personally be going crazy if I got magically teleported into the middle of nowhere.
                The red room section of the rough cut looks really good on screen with the 360 degrees lighting all spotlighting the centre of a pitch black room. We put red filters on every light and pointed them all at the key object in the frame and I think this worked really well to create a really ominous mood with the suggestiveness of red as a colour. We also managed to use the lights to fade up at the start of a shot meaning we could bring up the red lights as the protagonist appears in this room/void. We used many lighting setups in this room and my favourite of these was probably the alternate lighting as we tracked the antagonist walking towards camera and saying a strange sentence. The lighting was alternating from side to side and in-between there was nothing causing the actress to disappear every second or two. We actually made the actress say her lines backwards and tracked backwards following the actress so we could flip the recording in final cut and come out with a really ominous and creepy monologue from the character. We also got a track shot moving towards the strange table and props in the middle of the room and as the main character touches a Deer’s head on the table the lighting shifts from Red to Green again, opposite colours on the colour spectrum causing a sharp and definite difference of mood in the shot, the audience is on alert. I like how this works and it really makes the shot seem jarring and scary, this is also when the antagonist appears again and it turns out she is actually trying to help the main character get home as she passes her a goblet and they both disappear.
                The final shot is of the alleyway in the first long take shot as the protagonist re appears and is confronted by the man who was following her. I like the shot here as you see the shadow of the man appear before I pan round to see him staring at our Protagonist. I really like this shot as the shadow appearing is really intimidating and by this point the audience has forgot all about this man who was following her at the start. The shot then pans up as the two characters in shot run around the corner allowing the strange blue character to pop up into shot and stare into the camera before running after them. I like the way it makes her seem more magical as if she is aware of your presence and the fact that the shot is in black and white but everything that is blue remains in colour (Her clothing and her eyes) also adds to the magic of this character. Also this character is one of the only things to remain constant in the whole film making her a bit more prominent and obviously a pivotal character. The issue with this final should would be that it does not really inform you of anything, there is not much of a revelation and more simply the documentation of a strange journey.
                To conclude I would say that as a whole the film has fit all the parameters of the brief and done so in a quite interesting way and I particularly like the way we have played with the magical feeling that you get when you are in Grindleford as it does feel almost like a fairy tale location. This theme of the magical is repeated throughout and I find it to be very fitting for the location that we used. To be critical of this idea I would say that while being quite un-predictable it was also a bit hard to follow as I can picture the audience wondering why anything in the film is happening. 

Monday, 17 December 2012

Some Grindleford bits, screenshots

As you can see in the above shot, it is much darker as the protagonist arrives at the tree and this serves to make the tree much more ominous in my opinion and the use of battery lights to simultaniously light the tree and the actresses face create a quite magical effect. We shook the lights back and forth in order to create a sort of shimmering like somebody being stood by a swimming pool and the lights reflected quite nicely off the coins that had been hammered into the tree. This could also be used as an example of us using a lighting change. If you look closely you can also see that most of the background is now orange fitting with the movement through green, orange and red that we had planned. Also the close up of the feet shows her moving through from green into orange.

This is the first part of the Grindleford sequence of our film as the protagonist emerges from a strange door in the middle of the woods, I really liked how ominous this doorway looks and the fact that the inside of it is just so dark in contrast to outside, makes it look like somewhere you should not go. We also made sure that this part of the woods looked mostly green so that we could use our idea of moving from green, to orange and finally to red to show a progression of danger or high sense of alert in the audience in order to build some tension with a bit of subtlety. I also think that the trees in this area look quite strange and this does add to the magical theme we have gone for in the film.

The Long Take

We arrived early in the morning on a day with good light after planning a long moving take out together. The plan was to have the protagonist arrive from out of shot and then I would move back with the camera keeping pace with the protagonist. Then the protagonist would overtake me as the first antagonist that is following her arrives and I would have a longer shot of this person following for a few seconds. I then had to time my overtake of the protagonist again so that I could get a close up of them turning around just too late to catch the following person ducking into a doorway to hide. Then I manouvered myself away from the protagonist at a ninety degree angle to show them hiding in an alleyway until the following person goes past. Then I move in close to the protagonist and track her moving into the alleyway, crouching down and opening up her bag, which then causes a strong glow on her face as if it is something magical, I then pan out enough to get everything in shot and hold this shot as still as I can do that the protagonist can walk out of shot and we can use this to create a portaling effect. We have also decided to have the portal change the appearance of the actress each time it happens like the film: The Imaginarium of Dr Parnassus as this ads another quirky magical touch to the film and goes with the theme of making Grindleford seem wierd and magical. I tried to get a closer shot of the Protagonist as this is the opening shot and we needed to establish them early as being the main character and as we saw in the extracts from "Film directing shot by shot - Starem D. Katz" getting closer and more involved shots with a character makes the connection immediate with the audience and makes it easier for the viewer to identify the protagonist. (Usually the one with the most screentime or the most presence in shots/the way in which they are framed)

More shooting stuff


We have spent two days shooting in Grindleford and have found that the shoot with a lot more time and proper planning was much more efficient than the first, I personally found this to be a massive learning experience as on the first day we hardly had anything to show for an entire days filming. We took tracking equipment with us and attempted to get a tracking shot of the tree (with coins in it) at Grindleford but because it had been raining we were unable to get the shot we wanted for a number of hours causing us to be vastly behind schedule. The rest of the shoot went well and I was particularly happy with the use of torches to make the tree appear to glisten and during that scene we got a shot of the protagonist disappearing from shot as if they had teleported, I think this looks really good. We achieved this by putting the camera on a tripod and then making both the actors stand really still and then the teleporting person walked out of shot and we continued filming, we used an onion skin feature on Lucy’s camera to make sure the shot was accurate. We then got some shots of the protagonist moving through the woods with the antagonist moving about in the background behind her. The actor moves from green woods, to orange then eventually to the tree which is in a dark orange and quite dark area of the woods so the change in colour as she travels suggests the possible danger she moves towards, the final room in the film will be red. Green being a safe colour, orange suggesting an element of danger and then in a sort of traffic light influenced theme the dangerous or scary part is in the red room. The city scenes will also be in black in white in an attempt to make the Grindleford scenery look more magical and impressive as they will be a strong contrast to Sheffield city. 

Sunday, 25 November 2012

Grindleford 2nd Shoot

We had another group meeting and planned out the shots in more detail this time and allowed ourselves a lot more time to shoot on the day. We took the 10:14 train and got the 3:44 train back to Sheffield meaning that we had a very adequate amount of time to shoot. A lot of this time was wasted as we took tracks with us to Grindleford but unfortunately it had been raining all morning (putting off the time we had to shoot) but also meaning that the surface was too slippery for us to use the track or move around comfortably with the camera meaning that the tracking shot of the tree took us around an hour to get at least. We tried using the shoulder mount aswell but this was not working. After some deliberation we figured out that Lucy had no image stabeliser on her camera and we used mine to get a couple of moving shots as I did have one. After we got this shot we had to hurry a little in order to make our train but we managed to get all of the shots from the storyboards that we wanted therefore making this a succesful shoot, much more so than the previous shoot. I specifically like the shot of the protagonist looking in a mirror and then the antagonist appearing in the background of this mirror. We took a lot of time to get each shot and thankfully the words "That will do" and "We'll fix it in post" were not uttered at any time in the shoot so taking the extra time really paid off. I also think the use of the lighting we booked out was a good idea as we could shine it off the tree that had coins in it to create a really nice shimmering effect when the cast got close to the tree. (Making the tree appear to be magic as we had intended) We just need to incorpotate the long take into our Sheffield segment of the film now so this will be the next thing to work on.

First day of shooting

We got the Grindleford quite early and only had 2-3 hours to shoot. We managed to get a fairly good opening to our film but nowhere near the amount of footage we had intended on that day as we did not schedule properly. The shots that we got where very nice and it was clear that the location is an incredibly aesthetic place to shoot a film like this. We had found a perfect doorway that appeared to be an old entrance to a mine of some sorts and started the Grindleford section of our film from there. We then got shots of the protagonist moving through different colours of the forest and she got closer to the magical tree. We did not get a chance to shoot this tree on the day but there is plenty of time. The initial opening shots for this section of the film look very promising and hopefully we will have more time to shoot in future. I found that we also struggled a lot with the protagonist being so tall that she was hard to frame with the other character in the film being to short but we got past that in the end (this proved to be time consuming and attempting to set up shots would take a very long time) We had to get the actress back by 1pm meaning we had little time to shoot on this day but it was important that we just got something to get the ball rolling.

Grindleford Film

I met up with my group to discuss what ideas we had for the film that would also fit the brief and we sat for a few hours just coming up with ideas. Eventually we decided on the tree in Grindleford )The one with coins hammered into it) could be a magical tree and it could teleport the protagonist to an unknown location. We then built on this idea saying that the protagonist was attempting to escape from something in Sheffield, running through a door she ended up magically re appearing in Grindleford and not able to get back through the door she just came through as it is now a brick wall. The protaginst then walks off to try and find help or a way home only to be followed by a strange person that lives in the forest that she has re appeared in. This person attempts to stop our protagonist from touching this magical tree before it teleports her away but does not manage to stop her in time and to finish up we will be in a very strange and surreal room that we have decided to call "The Red Room" We quite like the idea of making this film magical as Grindleford itself seemed like a quite magical location, in fact when people ask where I have been filming they almost always respond with "Is that in Harry Potter?" We have cast ready to shoot and the basic outline for the events is already prepared so the film is already taking shape at this point so early on and that is good. The film will show a gradual change in both colour from Green, Orange to Red to show how the protagonist is progessing towards danger during the Grindleford scene. We already have this partly planned as different areas of the woods have different coloured leaves on the floor... red, orange and still green leaves but this means we will need to shoot soon before the leaves deteriorate and make this idea impossible.