Wednesday, 19 December 2012

Critical Evaluation of our Film



The first aspect of the film I would like to evaluate is the narrative as I think it has led to the fact that we have been able to use any interesting location we want to shoot as the main plot driving factor is the fact that the protagonist keeps touching things and teleporting away from where she is. The portal at the end of each scene has also meant that we had to really challenge ourselves with the long take and I believe this is a good thing, the long take required lots of co-ordination and working together to make sure that the entire sequence went to plan and I had to maintain all of the framing while walking backwards and then some difficult manoeuvres in the middle/end of the take. Also the way we have used colour to alert the audience to imminent danger works well with the cinematography because it allows us to use a wide array of different colours and they are not pointless, I think it really adds to the aesthetics of the film. To be critical of the narrative I would say that it almost makes it too easy for the protagonist to move from place to place therefore not creating much of a challenge in meeting the parameters of the brief. We can easily justify any change of location and not have to show travelling between them although I think this also works very well as we can use this process to show massively contrasting environments.
                The shots that we acquired on the first few shoots in Grindleford were often quite wide/long shots causing some distancing between the protagonist and the audience but it is just such a shame to waste these surroundings by confining them to close ups although on reflection maybe a little more variation would have been good as we got very few close shots. I really like the way we moved through the woods with the background being dominated by different general colours. For example parts of the woods looked more orange and other parts appeared greener due to the type of plant life in the surrounding area. We also had the character in a little blue outfit moving about in the background of the shots which I think worked really well sometimes especially in the long shot with the side of a large hill in shot. The shot is mostly green therefore the antagonist is a long way from the protagonist showing that the peril or ominousness is at its lowest and then when we get into the orange part of the woods she is suddenly very close to the protagonist showing the progression of danger. The way that the whole mood of the shots becomes darker at the tree also shows that it is both magical and dangerous to the audience, I like how this works. We then flashed battery lights off the coins in the tree to create a magical shimmering effect which worked quite well most of the time when we got it right. We also got a really nice wide shot of the tree and kept it in a fixed position for the teleporting shot, with a standoff between the characters although this did highlight a lack of acting that we made the cast do.
                We then filmed the long take section of our film which also happens to be the opening shot of the entire film. This is a moving handheld shot in which I had to walk backwards down a street. The walking backwards without being able to see where I was going caused a small amount of shake and difficulty with framing while moving backwards trying not to fall over or hit a lamp-post. This meant that the framing was not always perfect and the camera would occasionally shake noticeably in most takes that we did and with practice I managed to get this to a minimal amount although it did take an hour or two. To evaluate the finished shot I would say that the complexity of everything that is happening in the shot is really good and I am very pleased with how it turned out as it required a lot of hard work and co-ordination from everybody in the group. The timing was key in all aspects of the shot as I had to move the camera from position to position seamlessly to capture the movement of the people acting in shot and they had to time their reactions and expressions accordingly. The final section of this long take was the most difficult and may also be the undoing of this section of the film if we did not manage to make it work although when playing it back we couldn’t spot any mistakes. Also using handheld to make a perfectly still shot was a risky move and the danger is that this will be noticeable in the final film. We used a battery light in a kind of nod to Pulp Fiction and the glowing briefcase they use, I think this worked really well in the dark alleyway and created a dark and ominous mood. Also I think that the following shot looked really good as Sam performed as strongly as he could in that role, the following seemed really convincing and menacing vastly improving the shot. Also the timing of Lucy looking back and Sam disappearing back into the alleyway worked so well after we had worked out the timing. Also a bit further on when Lucy hides and I step back into a long shot as Sam passes by before moving forward into a tracking shot following Lucy down the alleyway was very hard to get right and took a lot of takes to perfect it. We then had to rotate the shot around the front of Lucy getting a close up of her face lighting up when the bag opens then panning out to a wide shot to finish it off. I think this movement was all quite fluid and smooth which took a lot of practice runs like the rest of the shot. This is the longest amount of time I have ever taken on a single shot but I am really happy with the results as it is so complex with all the movement and using handheld. The bad thing about this take is the transition from a light street to a dark alleyway is quite noticeable as it is one take you cannot change the settings while you are filming. We also had to make sure that the moving shots at the start had a mid/close up of the protagonist and a long shot of the antagonist to make sure that there was no confusion with the audience as to who was the main character in the scene especially since this is the opening shot of the film. You do not really get to learn much about the protagonist in the opening shot but you get the fact that she has taken something and that the people following her want it back.
Looking at the rough cut of our film I would say that the best of the close up shots happen in Grindleford such as the over the shoulder shot of the mirror revealing the person that is following our protagonist and the close up of the cast’s feet walking through orange leaves on the ground. I think the pull focus on the mirror scene is one of my favourite shots of the film because it is so simple but I found it to be really aesthetically pleasing and made use of the surroundings in the woods. The use of these close ups was quite important as we do not have many close up shots of any of the other scenes in the film meaning that to keep some kind of variation it was imperative that we got some closer shots in when we could afford to. Also these shots help draw the audience closer to the protagonist and help them make more of a connection by being physically closer to the character. If I could critique that section of the rough cut I would say that we seem to jump from walking about a little bit too immediately at the strange tree without much in-between, almost as if the tree is literally twenty feet from the doorway. Also the actress does not seem as distressed as I would be if I suddenly appeared in a strange woods after opening a glowing bag, seems to make the story less believable as the reaction is too minute and laid back. I would personally be going crazy if I got magically teleported into the middle of nowhere.
                The red room section of the rough cut looks really good on screen with the 360 degrees lighting all spotlighting the centre of a pitch black room. We put red filters on every light and pointed them all at the key object in the frame and I think this worked really well to create a really ominous mood with the suggestiveness of red as a colour. We also managed to use the lights to fade up at the start of a shot meaning we could bring up the red lights as the protagonist appears in this room/void. We used many lighting setups in this room and my favourite of these was probably the alternate lighting as we tracked the antagonist walking towards camera and saying a strange sentence. The lighting was alternating from side to side and in-between there was nothing causing the actress to disappear every second or two. We actually made the actress say her lines backwards and tracked backwards following the actress so we could flip the recording in final cut and come out with a really ominous and creepy monologue from the character. We also got a track shot moving towards the strange table and props in the middle of the room and as the main character touches a Deer’s head on the table the lighting shifts from Red to Green again, opposite colours on the colour spectrum causing a sharp and definite difference of mood in the shot, the audience is on alert. I like how this works and it really makes the shot seem jarring and scary, this is also when the antagonist appears again and it turns out she is actually trying to help the main character get home as she passes her a goblet and they both disappear.
                The final shot is of the alleyway in the first long take shot as the protagonist re appears and is confronted by the man who was following her. I like the shot here as you see the shadow of the man appear before I pan round to see him staring at our Protagonist. I really like this shot as the shadow appearing is really intimidating and by this point the audience has forgot all about this man who was following her at the start. The shot then pans up as the two characters in shot run around the corner allowing the strange blue character to pop up into shot and stare into the camera before running after them. I like the way it makes her seem more magical as if she is aware of your presence and the fact that the shot is in black and white but everything that is blue remains in colour (Her clothing and her eyes) also adds to the magic of this character. Also this character is one of the only things to remain constant in the whole film making her a bit more prominent and obviously a pivotal character. The issue with this final should would be that it does not really inform you of anything, there is not much of a revelation and more simply the documentation of a strange journey.
                To conclude I would say that as a whole the film has fit all the parameters of the brief and done so in a quite interesting way and I particularly like the way we have played with the magical feeling that you get when you are in Grindleford as it does feel almost like a fairy tale location. This theme of the magical is repeated throughout and I find it to be very fitting for the location that we used. To be critical of this idea I would say that while being quite un-predictable it was also a bit hard to follow as I can picture the audience wondering why anything in the film is happening. 

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